![]() It had a lack of games and practical uses, was prohibitively expensive, and required a very powerful computer to operate. ![]() Once the Oculus Rift hit store shelves, the hype train started to slow down. It was awesome.īack then, we hoped everything could be improved with VR: gaming, medicine, art, design, motion sickness, all of it. I reached out to touch it, and my stomach churned as I stared down into the murky depths of the ocean below. I screamed when that VR whale soared by in a demo for the first HTC Vive headset. I'd seen the demo videos, and I was stoked to step into the virtual realms like a cyberpunk superheroine. ![]() Buckling on a bulky, janky developer headset, I was giggling like a schoolgirl. Back in 2015, the hype train for VR was tearing down the tracks, full steam ahead, and I had a first-class seat.
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